The second round of voting is open until:
11:59pm Pacific Time, Mar 21st, 2022
Second round of voting concluded at:
11:59pm Pacific Time, Mar 21st, 2022
Tie-Breaker voting concluded at:
11:59pm Pacific Time, Mar 1st, 2022
This is a participatory art project by artist Yong Joo Kim.
By clicking on an image you wish to vote, you will influence the direction of Yong Joo Kim’s first-ever digital work of art.
At first, artist Yong Joo Kim will present a 4 × 4 grid of 16 images, each with a single pixel.
This 6-step process will repeat until the 31st of December, 2022 or when Yong Joo Kim deems the work complete, whichever comes first.
The end result achieved will then become the final form of Yong Joo Kim’s first-ever digital work of art.
We will not disclose how many votes each image receives in order to prevent the voters from following the masses. We encourage everyone to stay true to thine own self.
Artist Yong Joo Kim is known around the art world for her pioneering use of hook-and-loop fasteners.
When making art using hook-and-loop fasteners, Yong Joo Kim is constrained to either attaching or detaching pieces of hook-and-loop fasteners to and from one another as a way to make art. She wishes to apply the same constraint to her first-ever digital work of art.
With each iteration, Yong Joo Kim wishes to constrain herself to either add or remove a pixel as she would either attach or detach a piece of hook-and-loop fastener. Furthermore, when adding an additional pixel, she wishes to “attach” them to an existing pixel by placing the new pixel either laterally or diagonally adjacent to it.
Yong Joo Kim has also spent the first 8–9 years of her career constrained to the use of black, gray, and red hook-and-loop fasteners in making her art. She wishes to apply the same constraints to her digital artwork since this is also the first year of using digital pixels as her material. Thus, when adding an additional pixel, she wishes to use only different shades of black (i.e. gray) or red.
Thus far, artist Yong Joo Kim’s body of work has existed only in the physical realm. However, she has recently begun to feel the pressure to produce works of art that exist in the digital realm.
She is curious how leveraging this pressure as motivation to create art would impact the future direction of her body of work.
It can be easy to judge pressure and weight as “bad.” However, since 2009, artist Yong Joo Kim has dedicated her practice, crossing the genre of both installation art and wearable sculpture, to creating beautiful works of art motivated by pressure and weight.
Yong Joo Kim started her career as an artist making jewelry out of hook-and-loop fasteners. She did this not only because she found hook-and-loop fasteners interesting, but also because she felt the weight of financial responsibility associated with surviving as an artist. Given her desire to take responsibility for her own survival as an artist, it made sense to choose materials like hook-and-loop fasteners in order to keep material and fabrication costs down. The second reason she choose hook-and-loop fasteners to make jewelry was to challenge her ability to survive in a marketplace known for pressuring artists to use nothing but expensive stones and metals.
Since 2013, Artist Yong Joo Kim has been expanding her body of work beyond the domain of jewelry and wearable sculpture into the domain of installation art.
Her most recent body of work is comprised of wall installations produced by applying pressure and weight to wall-mounted hook-and-loop fasteners. This body of work signaled her intention to sublimate the pressure and weight that motivates her from mere emotion into a visible and practical method of fabrication.
By inviting the participation of online voters, Yong Joo Kim wishes to apply the same approach to the digital realm by sublimating the pressure and weight she feels from online voters from mere emotion into a visible and practical method of fabrication.
We thought 4 × 4 yields a number of choices not too little and not too many from which people can choose.
Each image in the 4 × 4 grid is 16 pixels × 16 pixels containing 256 pixels in total. We chose that resolution as an homage to the 16 pixels × 16 pixels sprite often used in 8-bit video games of the past.